MP3 Compression — Questions and answers

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What group was created in 1988 to help make standards for audio and video compression?

Choices

  1. The Fraunhofer Society
  2. The ASPEC team
  3. The Moving Picture Experts Group (MPEG) ✓
  4. The International Sound Organization

Answer: The Moving Picture Experts Group (MPEG)

From page 5

What two main techniques were essential for MP3 compression?

Choices

  1. Simple truncation and aggressive filtering
  2. The Modified Discrete Cosine Transform (MDCT) and a sophisticated psychoacoustic model ✓
  3. Just making sounds quieter and louder
  4. Using only loud sounds and no quiet sounds

Answer: The Modified Discrete Cosine Transform (MDCT) and a sophisticated psychoacoustic model

From page 6

What two kinds of 'masking' did the MP3 psychoacoustic model use to reduce file size without losing sound quality?

Choices

  1. Color masking and shape masking
  2. Loudness masking and quietness masking
  3. Frequency masking and temporal masking ✓
  4. Echo masking and distortion masking

Answer: Frequency masking and temporal masking

From page 7

In what year was the MP3 format officially standardized?

Choices

  1. 1980
  2. 1993 ✓
  3. 2000
  4. 1988

Answer: 1993

From page 8

How did MP3 technology change the music industry?

Choices

  1. It made music only available on CDs and tapes.
  2. It made music harder to find and share.
  3. It made music available to more people and helped create online music stores and streaming services. ✓
  4. It made all music free forever.

Answer: It made music available to more people and helped create online music stores and streaming services.

From page 9

What is one lasting effect of MP3 compression, even with newer audio formats available?

Choices

  1. It stopped people from listening to music on the go.
  2. It showed that high-quality audio could not be in small files.
  3. It helped create personal music players and streaming services we use today. ✓
  4. It made all music sound bad.

Answer: It helped create personal music players and streaming services we use today.

From page 10